Campaign Game 1 - The First Night part 1
I started my campaign game tonight, and played a few turns.
Background story:
"International Gun for Hire" Celina Croise and her body guard/ assistant John Walker are travelling through the boondocks on the way to an important meeting in the city.
As luck would have it, their car breaks down right outside a farm.
The farm is inhabited by Ned Seagun and his cousin Jack Berton.
Game Talk:
Zombies: starting: 4
Turn 2: 3
Turn 3: 2
Turn 4: 6
Turn 5: 3
Turn 6: 5
Total zombies: 28
Due to bad dice rolls I have only managed to barricade one door in the log cabin - leaving me 7 more to set to win the game.
I was able to pass two of the six Survive! Building search rolls to find: one "reason for it all" (which counts towards the campaign story) and a Safari rifle with ammo - I might need this very soon.
Not only have I had some bad dice rolls, but the initiative card deck I am using has gone the way of the zombies too - they had two turns where only they were able to move, leaving the characters standing like stunned mullets.
So far I haven't fired a shot, but that is going to change very soon, as the zombies are now starting to hoard together.
I need to get Jack activated so I can move him to the boxes near the farm for safety. Being a good shot, he should be able to take down a lot of zombies and attract them to him instead of the house... or so the plan goes.
To be continued...
Edit: for some reason I used a different name for Celina's bodyguard that what I had written on the character sheet. I have amended the post to show the first name he was given - that of John Walker.
7 comments:
Nice start. Keep 'em coming.
cool, you got a game in,i hope you enjoyed it, what rules did you use? thats some nice terrain you have
I am using "No More Room In Hell" with a modified initiative system using cards that I borrowed from "The Rules With No Name" and "Arc of Fire", as well as a slightly modified rules for groups - i.e. I have none.
It is every man or woman for themselves. I figure if someone wants to go out by themselves, then they take a big risk.
The farm I scratch built, the trees were custom made for me for use in my samurai game and the log cabin I won on ebay.
I was kicking myself when I laid my terrain out - most of it is around at my mate's place where I play - but he is away for a month and I can't get to it.
good start mate, (I dont know about those unpaited minis...tsk tsk )keep the turns coming, they have a lot of zombies too keep out !
can you play no more room in hell solo? like atz
Yep - I am playing it solo. In "NMRIH" the zombies are controlled by the rules, so it is possible.
Having said that, I am going to write up some more detailed guidelines for the zombies to give a bit more depth to tactics for the survivors.
cool, i will order a copy
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