Zombie Golf

I had an idea for a bit of fun for a zombie hunt scenario - Zombie Golf.

I am using All Thing Zombie as the base set of rules, and all the rules are used with the exception of any text in the "golf rules".

Zombie Golf
Step 1

Determine if you are playing 9 or 18 holes.

Step 2

Work out the par for each hole being played. (Hint – use your local golf course or your favourite one to determine the course). Holes must be either par 3, 4 or 5 unless you are basing your course on an actual course, in which case a par 6 may be played.

Step 3

Prepare your scenery: 1 Tee, 1 Green plus flag, some hazards (bunkers or water traps), and the fairway. Areas not the tee etc are considered to be the rough.

You may want to have some fences or other scenery which is marked as “out of bounds”.

Step 4

For each hole you need a number of zombies equal to 2 times the par for the hole for each player. Example: a par 3 will need 6 zombies per player.

Randomly place the zombies along each hole. They can be placed anywhere except the tees, and must be placed no closer than 12” from the golfers.

Zombies in an out of bounds area may not be “played”.

Step 5

Tee off. “Golfers” must shoot to kill (OD) Zombies on each hole as they play.

Each turn the zombies will move towards the tee and the “golfers”.

Play continues until each player either scores the best round for that hole (3 under par) or decides to concede the hole with what ever score that golfer has. Conceding is a nice way to phrase “let’s move on from this hole before we are killed”.

Do not roll for any new zombies to appear whilst playing the course.

Players MAY NOT "play" a zombie that someone else has "played" - i.e. once a player has shot at a zombie that is his "ball" until that particular zombie has been killed.

Step 6

Continue to play each hole in the round to the agreed amount (9 or 18 holes).


Each zombie killed (OD) is considered to be a stroke.

A par 3 hole means you need to OD 3 zombies to score par.

For every zombie over the 3 you score one shot under par up to a maximum of 3 under.

The worst you can score on a hole is a Triple Bogey, which is 3 shots over par.

Scores you can get:

Albatross: Three zombie kills more than par (3 under par)

Eagle: Two zombie kills more than par (2 under par)

Birdie: One zombie kill more than par (1 under par)

Par: an equal number of zombie kills equal to the par of the hole being played. (par)

Bogey: One less zombie kill than par (1 over par)

Double bogey: Two less zombie kills than par (2 over par)

Triple bogey: Three less zombie kills than par (3 over par)

Once all holes have been played the winner is the player with the best score.

One thing that will be fun for this game is making the scenery.

What would be even better is some figures of Zombie Golfers for the hunters to "play golf with".

I have edited the scoring at the end of the article to help clear up this part of the rules.

All Things Zombie by Two Hour Wargames

With all the other things i have to do around the place, i figured the last thing i should be doing is making my own zombie rules up.

So, after thinking about it for a while i decided i would order a copy of "All Things Zombie" (ATZ) by Two Hour Wargames (THW).

You can purchase the rules either in a hard copy format (i.e. a book) or as a PDF you can print out for yourself, which is cheaper.

I decided to go with the Book format and used pay pal for the first time to order my copy.

One great thing about THW is that when you order a set of rules in book form you also get a PDF copy of the rules to read whilst waiting for the rules to arrive in the mail (which is what is happening as i type).

I have gone over the rules and i like them: they are fairly simple to learn and can be played as either a solo game or as part of a group.

Those wanting to order a copy of ATZ should visit the THW web site and take it from there. There is also a more in depth review on the site for those keen on getting the rules.

Overall i am very happy with both the rules and the service i received from Ed at THW.

A big thumbs up!