PBB - Game 2, turn 7 results

Squealing in fright at being discovered in the wardrobe, Grom enters the room and introduces himself to Robert.

"Please, this is not my house - I was only hiding in here so local gang members that terrorise the neighbourhood wouldn't kill me"

 It seems to Robert that Grom might have been in the wardrobe for most of the day, missing out of the rising of the zombies on the streets.

 Taking stock of the situation Robert replies "Thanks for not shooting me, I'm Robert".

 Robert says, "I wouldn't mind letting you come with me, but ultimately its up to the group. There are a number of us outside. If and when they ever decide to come in and help fortify this place we can all decide then. However, if you would help make sure the rest of the building is clear of zombies that would go a long way to helping the group welcome you in."

 Signalling Grom to follow him, Robert re-enters the main room and moves east to the next door and reaches out to open it, but holds back at the last second, his heart pounding.

 Misty and Blink move towards the East and open up on the zombies. Misty's shots are ineffective, and Blink only manages to take down one zombie with his shots.

 Karen grabs the two ammo clips and says with a broad smile, "Oooh, shiny!"

 She pockets the spare ammo in her long coat. Then opening the door to the car she takes a better look.

 "Hey, guys" she says, "Anyone want a rocket launcher? If not, I'm grabbing it."

 "A rocket launcher? Really?", Lorenzo says in disbelief.  Continuing he says, "Hey gang. What about going inside the house? Go North, there is only a couple of them."

 Jumping off the car, Lorenzo charges the zombie close to him and cleaves it into three pieces.

 Vonda moves forward and engages the closest zombie in hand to hand combat. Without even batting an eye lid she moves in on the zombie and dispatches it mercilessly.





Game Notes:

 The survivor had the initiative this turn and not many new zombies turned up, so a bit of a breather for you all.
 You might need it looking at what is shambling your way.

 @Dan - I have fixed the maps up. And your character failed the required dice rolls needed to open the door. Weird rules I know - think of it as a test of nerves.

@ Clint - you said Vonda had two blades but not the type. I decided she had machetes based on a) not taking a knife to a zombie fight and b) if you owned the rules you would not have taken knives when you could have  a machete.

 @ Brummie and Lord Siwoc - the dice rolls for you guys were bad today, thus only one zombie went down.

 EDIT - I have corrected the maps - should anyone want to issue new orders to reflect the minor changes, please do so in the comments section.



PBB 2 - turn 6 results

The zombies shamble forward relentlessly and three more zombies join the potential battle.

Blink takes aim and manages to kill the closest zombie to him, all other shots either missing or hitting the zombies harmlessly.

Misty has better luck and takes out the two remaining zombies closing in on their position.

Robert tentatively enters the next room, his heart pounding in his chest, feeling like it will explode through his rib cage.

 Slowly he enters the room and notices a bed, a pot plant and a desk with a lap top computer on it.

 Breathing a sigh of relief he opens the closet to see what is inside - and gets a fright when he sees another survivor hiding in the closet, wide eyed and weapon ready.

 Nerves pound as neither of them shoot and they struggle not to hyper ventilate.

Lorenzo climbs on to the car and swings his blade at the zombie. With one clean sweep his take the head clean off the zombie clawing at him.

 [I adjusted your move to match the movement of the zombie, otherwise your actions would have been wasted, and if we were playing in person you could change your orders if needed. Thus I put you on a different part of the car to attack the zombie. I hope this is acceptable.]

Karen smashes the window of the car with one of her pistols. Peering in she sees a lot of useful things stashed there.

 Within easy reach for her is a rocket launcher with two missiles, and two clips of ammo that match her pistols.

[This particular encounter allows two rolls for every character poking through the stash. Given how spread out you are, I will allow as many rolls as their are characters should you stay there to look the car]

Vonda looks around pensively trying to keep an eye on Lorenzo, Karen and the zombies in all directions at once.






Game notes:

 The zombies won the initiative - again. For slow shufflers they move first a lot. Lucky they are not faster nastier ones, or there would be a lot more melee.

 With that in mind, do players want the option of changing their orders if the zombies have the initiative for the turn or are they happy with me adjusting the orders like I did for Zerloon?






PBB2 - Turn 5 results

"Braaaiiiiiins" moan the zombies as they shuffle forward, with many more zombies appearing in the area, almost as if someone advertised on FaceStalk that there was a party in the area.

 Blink decides that caution is better than valor and jumps the fence and climbs up into the back of the jeep to give himself a tiny buffer from the on coming shamblers.

 Misty takes careful aim and manages to take down the zombie that was coming up behind Blink from the west.

 Robert moves on to the door step of the house and motions to the Karen/Vonda/Lorenzo group that he is going inside the house. At least that is what they think he means.
 Heading back into the house, Robert is a little creeped out by the child zombie that has appeared opposite the footpath leading to the house.
 Going inside, Robert stops before the closest door from the entry way.

 Karen tries to pick the lock to the car, but is unnerved by the sudden appearance of a zombie on the other side of the car.

 Vonda and Lorenzo ready themselves for the quickly forming hoard of zombies coming from the east....












Game Notes:

The zombies won the initiative again and their numbers were swelled by some decent spawning rolls on their behalf.
 Misty and firing - was very lucky with one of the dice that took out the zombie, despite an aiming bonus.  Re aiming bonus - there aren't any actual rules for aiming (which their should be) so as a group we need to decide if an aiming bonus adds to the chance to hit, or to the chance to hit a zombie where it counts.
 Vonda - not sure if I should make a 'pissed off' check to see if she likes being called 'lad' or not. I might let you guys role play this one out with your replies.
 Robert - Not enough actions to open the door inside the house for this turn, which might be a good thing given that the zombies seem to be winning the initiative at the moment.

 Any questions?


PBB Game 2 Turn 4 results

The zombies in the north half of the area shamble closer towards Blink, one of them almost gets within reaching distance before Blink can act.

At very close range Blink puts all of his rounds into this zombie but fails to get a head shot. Misty, moving up to the fence fires a solid burst into the same zombie, but it isn't until the end of the burst before the zombie's head explodes and it goes down.

More zombies appear to the south east of the area.

Robert cautiously opens the door. Nothing jumps out of nowhere, so he enters the front room of the house.

Vonda and co. gather upon the car to the south west. Peering inside they see a dead man in the drivers seat, a gun shot wound to his head. Packed in the car are all kinds of goodies - weapons and food supplies  amongst them.

 The car is locked.



Game Notes:

 the zombies won the initiative this turn and one stopped one square short of Blink. When it came to shooting all of Blink's and Misty's shots hit this zombie, but it wasn't until the last die roll that it was killed.  I know your orders said to shoot at the various zombies, but I figured survival would kick in and this single zombie would be the target until it went down.

 Every one can now see the interior of the house, but not every thing is on display as yet. I wont answer questions about things in the house a character can not see.




Studio Miniatures public fund raiser

Studio Miniatures that makes some really cool zombie figures has a public fund raiser on the go to get some plastic zombies out on the market.

 Studio Miniatures has gone with "Indiegogo" as the fund raiser rather than the more widely used "Kickstarter". This might be a very good move, as Indiegogo allows you to pay your support with credit card or paypal. Kickstarter only allows for the use of credit card - something I wont use online ever again.

 I think I will chip in on this fundraiser - maybe paying in a few weeks.  They have 90 days to reach $5,000 and have $85 from two donors at the time I type.

Those interested can check it out here - and if you are interested and have a blog please do like myself and others are doing - mention it on your blog.

http://www.indiegogo.com/zombie-miniatures?c=home




PBB Game 2 - Turn three results

Turn 3 Results:

 Blink pops a tic tak and raises his silenced smg. He fires a short burst at each of the two closest zombies - the first one goes down with it's head exploding into a red mist. The second zombie takes a round to it's body and shuffles forward.

 Misty moves to check out the window - the curtains are drawn and she can only make out very little in the way of shadows through the tiniest of gap.

 Robert moves to the front door - the door is open, but only by the smallest of cracks.

Lorenzo moves to catch up with the other two to the south of the house. Calling out to Karen and Vonda he says "Hey, should'nt try to get inside? Maybe we can make a better stand inside..."

Vonda thinks the dog is a normal dog just getting a free feed. The zombies near by don't seem interested in the dog. The red marks on the path appear to be blood.

 More zombies start to appear, and those already on the scene shuffle towards a likely meal.





Game Notes: despite a low initiative roll for the survivors they still were able to move before the zombies thanks to a really bad roll for the zombies.

 The maps are now extra large - if these are too big and take too long to load please let me know and I will make the next ones smaller.

 Zerloon - I made the maps before picking up on your adjusted move - please remind me of this in your next orders and I will make the adjustment - unless you are happier to be closer to the house door than to the zombies.

 Clint - don't stress too much over the dog as it is just a signature piece for me. I have included it in every zombie game so far. I thought I had made a post about the dog last year, but can't find it in my blog... maybe I was going to make a post but forgot to do so.