"Braaaiiiiiins" moan the zombies as they shuffle forward, with many more zombies appearing in the area, almost as if someone advertised on FaceStalk that there was a party in the area.
Blink decides that caution is better than valor and jumps the fence and climbs up into the back of the jeep to give himself a tiny buffer from the on coming shamblers.
Misty takes careful aim and manages to take down the zombie that was coming up behind Blink from the west.
Robert moves on to the door step of the house and motions to the Karen/Vonda/Lorenzo group that he is going inside the house. At least that is what they think he means.
Heading back into the house, Robert is a little creeped out by the child zombie that has appeared opposite the footpath leading to the house.
Going inside, Robert stops before the closest door from the entry way.
Karen tries to pick the lock to the car, but is unnerved by the sudden appearance of a zombie on the other side of the car.
Vonda and Lorenzo ready themselves for the quickly forming hoard of zombies coming from the east....
The zombies won the initiative again and their numbers were swelled by some decent spawning rolls on their behalf.
Misty and firing - was very lucky with one of the dice that took out the zombie, despite an aiming bonus. Re aiming bonus - there aren't any actual rules for aiming (which their should be) so as a group we need to decide if an aiming bonus adds to the chance to hit, or to the chance to hit a zombie where it counts.
Vonda - not sure if I should make a 'pissed off' check to see if she likes being called 'lad' or not. I might let you guys role play this one out with your replies.
Robert - Not enough actions to open the door inside the house for this turn, which might be a good thing given that the zombies seem to be winning the initiative at the moment.