Despite all the zombies surrounding him, Jack regains a bit of colour.
Both John Walker and Celina Croise search the last areas of the cabin and come up trumps: John finds two lots of food supplies, and Celina finds two fuel cans.
Jack fires into the zombies killing two of them.
Behind the cabin, one of the zombies starts to pound on the back door, while other zombies else where shamble towards their chosen targets.
Celina gets into business mode and delivers head shots to four zombies near the cabin, averting the immediate threat they posed.
Jack, while in a bad situation, is rather calm and composed knowing the dead can not climb up to get him. Taking advantage of the situation he fires killing another zombie.
All the shots fired are starting to attract a bit of unwanted attention.
Figuring he is in for a penny in for a pound Jack shoots another zombie. At least it is one less to eat him.
All the shots fired previously by Celina are starting to attract a bit of attention as well:
Jack starts to get his mojo working and 'slots' another two zombies.
The gun fire has attracted the largest number of zombies so far - 12 turn up in two different areas near the back of the farm house.
This is fortunate for those in the cabin, but not so rosy for Jack.
You do need a lot of zombies to play NMRIH, but that should be the same for any zombie game worth its salt.
What I do need is some unarmed 'sheeple' for the game. At the moment I have two sheeple I found in the cabin, so I need to come up with some figures for them. I think I have a paper boy from the Pulp Figures range somewhere that I can use for the kid I found, and I hope I have a figure for the woman that was hiding in the cupboard.
The fuel and the safari rifle I found will be very handy for the next scenario.