Johns previous gun fire has attracted 3 more zombies to his “little party”
After Action Review:
If I was to play this one again, I would have not moved John so close to a spawn point. I also forgot to use his Molotov Cocktails. Had I done so, I think he would have survived.
Having said that, I am not too upset with his loss, as the figure is one of the "Government Agents" I have, and I will be needing them in future games. I just hope my Hasslefree order can turn up soon! I really need those figures to add to my character pool.
The zombies were lucky with the draw of the cards for a few turns. If I hadn't decided to have a few characters run when they did I probably would have lost all of my characters.
The Molotov Cocktails worked a treat - I limited the number of dice to roll for effect to 10d10, but only used that many once in the game. It is well worth having some of these on hand.
Regretfully I only have one cocktail left for the next game, so I had better make good use of it.
The next game will be "On the Road" - I made a nice road section just for this scenario, and I will show it in a post tomorrow. I would like a few more cars before I start this game: two more cars showed up in the mail today making a grand total of five cars and one bus.
A few trucks would be very helpful, as they offer some height away from the zombies.