Game Mechanics - wounds

When ever a target is hit, be it from ranged combat or melee combat, roll 1d6.

When ever a figure takes a hit roll 1d6 - add +1 to the die roll for each turn of aiming taken before shooting.

Result: 1 - 2 No damage
3 - 5 Wounded
6 Dead

Wounds add +2 to all target numbers and incur a -1 inch penalty to movement.

A figure can take two wounds and still function. On suffering a third wound the figure is unconscious and takes no further part in the game, although it may be picked up and carried to safety.

Zombies have a different system for wounds.

Any figure left behind is assumed to have been eaten by the zombies, or may even return as a zombie for the next game.

No comments: