PBB Game 2 - Turn 9 results

Thank you to the players for being patient for this turn. So, with out any fanfare...


Grom heads up stairs - everything is very quiet on the first floor, and to his frustration, the doors seemed locked.

Misty fires two bursts into the zombie at the fence before it goes down. With relief she heads to the corner of the house.

Blink fires a couple of times into the zombie approaching from the south east. Most of the rounds strike the zombie before, it too, goes down. He proceeds to pop a tic tac as a reward.

Robert grabs the keys from the table, checks that the rear door is shut and then attempts to open what appears to be a cupboard door. The door is well and truly locks, and it even appears that is is made of stronger materials that you average broom cupboard.

Karen moves up to the child zombie and thrusts a gun against its head. The resulting pink mist leaves very little of the zombie remaining. Without skipping a beat, Karen enters the house.

 Von and Lorenzo move into the house behind Karen, closing the door behind them.

 More zombies appear, and the hoard to the south seems to be getting larger as it makes its way to the front door.















Game notes

 The zombies rolled so bad for initiative that I didn't need to roll initiative for any of the survivors.

 I hope I have placed characters where the players wanted them - Misty in particular... I didn't think Misty wanted to move too far forward in the back yard.

Note the upper floor has very little detail. I made the mistake of letting everyone see what was on the ground floor, but this time you have to find out what is on the next level by exploring.









PBB Game 2 turn 8 results

 The zombies shuffle forward towards what ever their rotten brains tell them to do.

 The zombie closest to Misty moves to the fence and starts to shake the flimsy wooden structure. It doesn't look like it will take too much to brake the fence at all.

Misty moves and puts a burst into the zombie at the fence, but the damage in minimal.

Blink moves up next to Misty and fires at the zombies coming towards them from the back yard. he kills the closest one easily enough, but doesn't take down the second closest one.

Robert opens up the door to the bath room, and to his relief he only sees a few bags of canned food in bags on the floor.

 Going to the next door he notices a set of car keys on the table.

 Grom leaves Robert to deal with what ever he comes across and heads up the stairs by himself to the first floor.

Karen, Vonda and Lorenzo move towards the front door of the house - the little girl zombie is scratching on the door and hasn't noticed them... yet.

 But the trio are now sandwiched between two zombies as another one appears opposite the front door, but this shouldn't be of too much concern to them.



Game Notes:

 Zombies won the initiative for this turn, and it looks like a nice little hoard is starting to form to the South East.

 Things will start to get very interesting soon, as I dare say there will be some gun shots about to happen, as it is not nice at all if a hoard gets to the survivors. It is easy to take a single zombie down, but quite the opposite when a hoard is involved.

 The results for the next turn will be delayed due to other commitments. If I am able to I will post the results early next week, otherwise it will have to be in two weekends time.

Studio Miniatures Global Funding Project

For those of you that are not aware of it by now, Studio Miniatures from the U.K. has a global funding project on "Indiegogo".



Who are Studio Miniatures?
Studio Miniatures produce zombie (including WW2 German zombies) and survivor miniatures, and as I found out to my delight the other day, they also produce some British Colonial figures. You can see what they produce here

What is Global Funding?
 Global funding is where people that want funding for a project can list their project and anyone interested in the project can donate towards the project to get it up and running.
 A lot of these projects on the internet use Amazon's Kickstater system, but Studio Miniatures have gone with Indiegogo.
 This is important for me - Amazon only accepts credit cards, and after being a victim to credit card fraud I no longer us a CC online.
 Indiegogo allows you to fund a project with a credit card or paypal.

 So, to all you people acting lick sheep with your funding projects - use a system that offers a variety of payment options!


What is Studio Miniatures wanting funded?

Very basically,  Studio Miniatures has posted a project to have plastic zombies made. There is a goal of $5,000 to get the project up and running. The project ends on 8 September 2012, so at the time of writing there is just over two months left to go.

 What do you get?
 Depending on how much funding you pay for you will get X number of plastic zombie sprues.

 If you fund the project you will also have your zombies posted to you anywhere in the world for free. This is a good thing to note. Free postage. World wide.

 There is also a free metal zombie figure on offer for those that fund the project - provided the project is fully funded.

What if the project isn't fully funded?
 Good question, and one that I asked Studio Miniatures (as well as asking them about the postage).
 If the project isn't fully funded, don't stress - you will still get the zombies you paid for, so you wont lose any money.


So what are you waiting for? If you haven't already, please back this project. If you have backed it, please do what I am considering and fund a little bit more.

To learn more about this project please click this link



  


PBB - Game 2, turn 7 results

Squealing in fright at being discovered in the wardrobe, Grom enters the room and introduces himself to Robert.

"Please, this is not my house - I was only hiding in here so local gang members that terrorise the neighbourhood wouldn't kill me"

 It seems to Robert that Grom might have been in the wardrobe for most of the day, missing out of the rising of the zombies on the streets.

 Taking stock of the situation Robert replies "Thanks for not shooting me, I'm Robert".

 Robert says, "I wouldn't mind letting you come with me, but ultimately its up to the group. There are a number of us outside. If and when they ever decide to come in and help fortify this place we can all decide then. However, if you would help make sure the rest of the building is clear of zombies that would go a long way to helping the group welcome you in."

 Signalling Grom to follow him, Robert re-enters the main room and moves east to the next door and reaches out to open it, but holds back at the last second, his heart pounding.

 Misty and Blink move towards the East and open up on the zombies. Misty's shots are ineffective, and Blink only manages to take down one zombie with his shots.

 Karen grabs the two ammo clips and says with a broad smile, "Oooh, shiny!"

 She pockets the spare ammo in her long coat. Then opening the door to the car she takes a better look.

 "Hey, guys" she says, "Anyone want a rocket launcher? If not, I'm grabbing it."

 "A rocket launcher? Really?", Lorenzo says in disbelief.  Continuing he says, "Hey gang. What about going inside the house? Go North, there is only a couple of them."

 Jumping off the car, Lorenzo charges the zombie close to him and cleaves it into three pieces.

 Vonda moves forward and engages the closest zombie in hand to hand combat. Without even batting an eye lid she moves in on the zombie and dispatches it mercilessly.





Game Notes:

 The survivor had the initiative this turn and not many new zombies turned up, so a bit of a breather for you all.
 You might need it looking at what is shambling your way.

 @Dan - I have fixed the maps up. And your character failed the required dice rolls needed to open the door. Weird rules I know - think of it as a test of nerves.

@ Clint - you said Vonda had two blades but not the type. I decided she had machetes based on a) not taking a knife to a zombie fight and b) if you owned the rules you would not have taken knives when you could have  a machete.

 @ Brummie and Lord Siwoc - the dice rolls for you guys were bad today, thus only one zombie went down.

 EDIT - I have corrected the maps - should anyone want to issue new orders to reflect the minor changes, please do so in the comments section.



PBB 2 - turn 6 results

The zombies shamble forward relentlessly and three more zombies join the potential battle.

Blink takes aim and manages to kill the closest zombie to him, all other shots either missing or hitting the zombies harmlessly.

Misty has better luck and takes out the two remaining zombies closing in on their position.

Robert tentatively enters the next room, his heart pounding in his chest, feeling like it will explode through his rib cage.

 Slowly he enters the room and notices a bed, a pot plant and a desk with a lap top computer on it.

 Breathing a sigh of relief he opens the closet to see what is inside - and gets a fright when he sees another survivor hiding in the closet, wide eyed and weapon ready.

 Nerves pound as neither of them shoot and they struggle not to hyper ventilate.

Lorenzo climbs on to the car and swings his blade at the zombie. With one clean sweep his take the head clean off the zombie clawing at him.

 [I adjusted your move to match the movement of the zombie, otherwise your actions would have been wasted, and if we were playing in person you could change your orders if needed. Thus I put you on a different part of the car to attack the zombie. I hope this is acceptable.]

Karen smashes the window of the car with one of her pistols. Peering in she sees a lot of useful things stashed there.

 Within easy reach for her is a rocket launcher with two missiles, and two clips of ammo that match her pistols.

[This particular encounter allows two rolls for every character poking through the stash. Given how spread out you are, I will allow as many rolls as their are characters should you stay there to look the car]

Vonda looks around pensively trying to keep an eye on Lorenzo, Karen and the zombies in all directions at once.






Game notes:

 The zombies won the initiative - again. For slow shufflers they move first a lot. Lucky they are not faster nastier ones, or there would be a lot more melee.

 With that in mind, do players want the option of changing their orders if the zombies have the initiative for the turn or are they happy with me adjusting the orders like I did for Zerloon?






PBB2 - Turn 5 results

"Braaaiiiiiins" moan the zombies as they shuffle forward, with many more zombies appearing in the area, almost as if someone advertised on FaceStalk that there was a party in the area.

 Blink decides that caution is better than valor and jumps the fence and climbs up into the back of the jeep to give himself a tiny buffer from the on coming shamblers.

 Misty takes careful aim and manages to take down the zombie that was coming up behind Blink from the west.

 Robert moves on to the door step of the house and motions to the Karen/Vonda/Lorenzo group that he is going inside the house. At least that is what they think he means.
 Heading back into the house, Robert is a little creeped out by the child zombie that has appeared opposite the footpath leading to the house.
 Going inside, Robert stops before the closest door from the entry way.

 Karen tries to pick the lock to the car, but is unnerved by the sudden appearance of a zombie on the other side of the car.

 Vonda and Lorenzo ready themselves for the quickly forming hoard of zombies coming from the east....












Game Notes:

The zombies won the initiative again and their numbers were swelled by some decent spawning rolls on their behalf.
 Misty and firing - was very lucky with one of the dice that took out the zombie, despite an aiming bonus.  Re aiming bonus - there aren't any actual rules for aiming (which their should be) so as a group we need to decide if an aiming bonus adds to the chance to hit, or to the chance to hit a zombie where it counts.
 Vonda - not sure if I should make a 'pissed off' check to see if she likes being called 'lad' or not. I might let you guys role play this one out with your replies.
 Robert - Not enough actions to open the door inside the house for this turn, which might be a good thing given that the zombies seem to be winning the initiative at the moment.

 Any questions?


PBB Game 2 Turn 4 results

The zombies in the north half of the area shamble closer towards Blink, one of them almost gets within reaching distance before Blink can act.

At very close range Blink puts all of his rounds into this zombie but fails to get a head shot. Misty, moving up to the fence fires a solid burst into the same zombie, but it isn't until the end of the burst before the zombie's head explodes and it goes down.

More zombies appear to the south east of the area.

Robert cautiously opens the door. Nothing jumps out of nowhere, so he enters the front room of the house.

Vonda and co. gather upon the car to the south west. Peering inside they see a dead man in the drivers seat, a gun shot wound to his head. Packed in the car are all kinds of goodies - weapons and food supplies  amongst them.

 The car is locked.



Game Notes:

 the zombies won the initiative this turn and one stopped one square short of Blink. When it came to shooting all of Blink's and Misty's shots hit this zombie, but it wasn't until the last die roll that it was killed.  I know your orders said to shoot at the various zombies, but I figured survival would kick in and this single zombie would be the target until it went down.

 Every one can now see the interior of the house, but not every thing is on display as yet. I wont answer questions about things in the house a character can not see.




Studio Miniatures public fund raiser

Studio Miniatures that makes some really cool zombie figures has a public fund raiser on the go to get some plastic zombies out on the market.

 Studio Miniatures has gone with "Indiegogo" as the fund raiser rather than the more widely used "Kickstarter". This might be a very good move, as Indiegogo allows you to pay your support with credit card or paypal. Kickstarter only allows for the use of credit card - something I wont use online ever again.

 I think I will chip in on this fundraiser - maybe paying in a few weeks.  They have 90 days to reach $5,000 and have $85 from two donors at the time I type.

Those interested can check it out here - and if you are interested and have a blog please do like myself and others are doing - mention it on your blog.

http://www.indiegogo.com/zombie-miniatures?c=home




PBB Game 2 - Turn three results

Turn 3 Results:

 Blink pops a tic tak and raises his silenced smg. He fires a short burst at each of the two closest zombies - the first one goes down with it's head exploding into a red mist. The second zombie takes a round to it's body and shuffles forward.

 Misty moves to check out the window - the curtains are drawn and she can only make out very little in the way of shadows through the tiniest of gap.

 Robert moves to the front door - the door is open, but only by the smallest of cracks.

Lorenzo moves to catch up with the other two to the south of the house. Calling out to Karen and Vonda he says "Hey, should'nt try to get inside? Maybe we can make a better stand inside..."

Vonda thinks the dog is a normal dog just getting a free feed. The zombies near by don't seem interested in the dog. The red marks on the path appear to be blood.

 More zombies start to appear, and those already on the scene shuffle towards a likely meal.





Game Notes: despite a low initiative roll for the survivors they still were able to move before the zombies thanks to a really bad roll for the zombies.

 The maps are now extra large - if these are too big and take too long to load please let me know and I will make the next ones smaller.

 Zerloon - I made the maps before picking up on your adjusted move - please remind me of this in your next orders and I will make the adjustment - unless you are happier to be closer to the house door than to the zombies.

 Clint - don't stress too much over the dog as it is just a signature piece for me. I have included it in every zombie game so far. I thought I had made a post about the dog last year, but can't find it in my blog... maybe I was going to make a post but forgot to do so.





PBB2 - Turn 2 results

Here are the results for turn 2:

Misty Climbs over the fence and looks into the car. She doesn't see anything of interest, but does get a creepy feeling down her spine.

Blink 'pauses' for a moment to take in the scenery and moves of down the road. He notices two zombies down the road from him, and two more on the other side of the fence line behind the house.

Robert moves in for a closer look a the car, but like Misty, doesn't see anything of interest.

Lorenzo moves down the road and hurries to catch up to Karen and Vonnie.

Vonnie moves to the bottom of the fence line and looks down the path - she can see a zombie shuffling behind a tree at the far end, and what appears to be a dog with a hand in it's mouth.

Karen moves further down providing cover to Vonnie should she need it.













Game Notes - ranges for the weapons will be in squares, not inches. Thus if a pistol has 10" range in table top terms, it will have a range 10 squares in this game.

Ranges are:

Pistols - 10
Heavy Pistols - 10
Rifles - 30
SMG - 15
Grenade - 10