Well, it is surprising how fast Zomtober has gone - week four already.
This week I finished my figures off before the weekend, which was a great effort on my behalf if I say so myself.
|The flash really sucks on these figures|
This week I painted up six "type "3 zombies and five commandos.
I know this weekend is the last for Zomtober 2013, but I am extending Zomtober into next month simply because I only have five more commandos to finish and six more type 3 zombies to finish.
After I have done those I want to finish off the Type 2 & 1 zombies, but as I wont be using them for my games right away they are not an immediate priority.
I have really liked Zomtober for it kept me actively painting, and I might not have done any painting this month if I hadn't joined in the fun.
I liked it so much that I am going to do a challenge for December and put it out there for others to join in... but more on that towards the end of November.
Two of the commandos shown above are very important to my game if I am to use the "Arc of Fire" rules. The sniper has longer range than almost every other Commando due to the others having SMGs, and has an impressive +3 to a d10 dice roll to hit.
The Bren Gunner not only has very long range with the Bren Gun, but he has the best chance to kill a target than any other Commando in a fire fight.
These two figures will need to be protected at all costs if the Commandos are to have a good chance at surviving.
Due to the high number of SMGs and the Bren Gun used by the Commandos, there will be a lot of chances zombies spawning during a game. Mwhahahahahaahhaa