Game Mechanics - Melee

Each figure has a Melee Combat stat. This number indicates the amount of d6 that are rolled for that figure during hand to hand combat.

Melee: when ever figures are in base to base contact melee if fought. Each figure rolls the number of d6 equal to it's Melee Combat stat.

The attacker rolls first, and every 4, 5 or 6 counts as a hit.

The defender now gets to roll, and every 4, 5, or 6 he rolls counter acts one hit made by the attacker.

Should the defender roll more 4 - 6's than the attacker, then he has hit the attacker by the appropriate amount.

For each hit a figure takes, roll one wound dice to determine the injury.

Example: a zombie (3d6 attack dice) attacks a soldier (2d6 attack dice). I roll 5, 3 and 1 for the zombie, which equals one hit. I then roll 5 and 3 for the soldier, which negates the zombie's hit.

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