Ok, here is the set up and the other maps. The maps lap over each other - thus the house is in the centre of the map. (click to enlarge them please).
At this stage no one can see inside the house (except for the floor boards and the stairs) and you can't see any zombies or survivors in the area... yet.
Movement is given as 'move left 2, up 1' for example. Leaving the side of a map that doesn't link over on to another map means the survivor so moving has left the game and run away. So be careful what movement orders you give.
On orders - each player has 3 actions for a turn. Movement for one action = 3 squares. Thus if you gave 3 movement orders for a turn you could move 9 squares.
Combat takes one order, so shooting or melee takes up one of your three actions per turn.
You can give any other order for one of your three actions that isn't covered above: thus you can move, shoot, melee or anything else three times in one turn.
This game will use initiative - so zombies may move before you do! Any action that is classed as 'not possible' (i.e. walking through a wall) will negate that action for the turn.
If more than one character attempts to occupy a square on the map the one moving first will occupy that square, and the other one will stop in the last square they could move in to.
Occupy the house and make it safe for the night. The game ends when either all survivors are dead, have fled the map or the house has been 100% secured.
I will accept more questions and clarifications.
Once you are happy with the set up please post your orders in the comments section. As soon as everyone has posted their orders I will work out the results.