First of all an apology for the time taken between turns. Not only has 'real life' managed to get in the way of having fun, but I have done a lot of work on the maps I use to make them a lot simpler to use for each turn.
As it stood I had to open up and arrange things on 9 separate mini maps, then join them together into bigger maps to get the images I post in the blog. On top of that, I would spend a lot of time getting frustrated when the program I used would play "silly buggers" and delete my maps so I would have to start again.
This could take anything from 2 to 3 hours for each turn to be processed depending on how temperamental the program was going to be.
To fix the problem I have copied the larger maps and found a way to save them so I can move the characters and zombies around them each time I open the image file.
This took me between 3 and 4 hours of work, but I have finally finished the work I needed to do on them, so hopefully this means I can speed up the game a lot more.
This 3 or 4 hours of work should mean 10 to 15 minutes per turn of work for me, so it is worth the time I have put in.
Anyway, enough rambling... on to the parts you all want to get on with, assuming I still have players that is.
Turn Results:
Blink opens up on the two zombies near the red car, putting both of them down with multiple hits to each.
As the path is now clear, Misty rushes to the car and is disappointed to see there is nothing of interest in the car.
Vonnie looks around near the door and sees a board for holding keys on the wall near the door. Locking the door behind the survivors she and Lorenzo begin to pile furniture around the door to make a stronger barricade.
Karen moves into the centre of the room and stands guard for those barricading the front door.
From the kitchen area of the house, Robert yells out, "We've gor a friendly upstairs I found hiding in the closet. His name is Grom. Could one of you bring something to help barricade the back door."
Listening at the door, Robert can't hear anything. The keys he has doesn't fit the lock in the door, and the door appears to be a lot stronger than any of the other doors in the house.
Grom beats at the door in front of him, but thinks he needs some extra help from other survivors to really break it down.
Game Notes:
The dice rolls for Blink were the best I have ever rolled in a zombie game. All but two rounds were killing blows, so those two deadheads burst apart when hit. This was done with only two attacks, so I used the third action to take a shot at the zombie coming up behind him, but wouldn't you believe it, they all missed.
The front door is now barricaded. This will slow the zombies down for a little bit, but there is still the other door and the windows to go.
Grom can spend extra actions smashing at the door - it will break down with a good dice roll (unlike the ones I made), and if anyone helps, it will go down faster.
Every character can make a barricade - no skill is needed, but I do make dice rolls to see how soon they are made.