The zombies lunge at Karen, the small hoard seemingly flowing into the house.
Karen backs away from the hoard in a controlled panic and fires into the mass of undead, taking two of them down.
Blink and Misty add their own shots to the hoard and take a further three zombies out.
Lorenzo rushes out of the room he was in and heads for the stairs. Reaching the stairs he notices a group of zombies gathering outside the window on the north side of the house.
In the kitchen Robert looks down the hatch he has just opened. He sees the rungs of a metal step ladder built into the face of the hole going down. Lighting, like that of emergency back up lights.
No noise rises from the hole, suggesting it might be empty...
Upstairs Vonda begins to barricade the room she is in.
Grom manages to break open the last door and enters. Relieved to find there are no zombies in the room, Grom notices a number of boxes with the bio hazard symbol on them.
The zombies won the initiative and would have ripped Karen apart if it wasn't for the fact she passed your GUTS check (just passed) and I was able to employ the "Stumbling retreat" rule to move her to safety.
It will be very interesting next turn, as it could end in a very messy way if a) the zombies win the initiative again, and the orders the players give aren't in their own best interests.
As mentioned the previous turn, only one player is in a position to save themselves and possibly the group........
My apologies for the length in time between turns - things should be a lot calmer in my part of the world until early December, so I hope to get turn results a lot sooner.
This turn did its best to prevent me from finishing it. I couldn't find my map images for ages, and when I did find them my online image host decided to have a hissy fit.