PBB2 After Action Review

Well, this brings and end to the second play by blog game.

 There will be another game, but not until 2013. Due to the time it takes to play I think one game a year is enough. Having said that, I am contemplating a smaller non zombie game to go on my other blog.

Who won the game? 

 Seeing as every character survived, every one won. Some might feel that it was a hollow victory though, as they didn't get to waste a lot of zombies or they are hiding upstairs, cut off from the others.

 Dan/"Robert" is the clear winner in my eyes for he played the game according to the mission briefing.

 Everyone else broke in to smaller teams to explore the neighbourhood or 'pop' some zombies. It wasn't until there were a lot of zombies appearing that a bit more of a focus on the actual mission parameters occurred.

 This did make it very entertaining though.

The turns from my point of view

 Fixing the maps so that I could move items around easily was a good move... loosing the map on my hard drive at the end was not a good move.

 It was just a pity that I didn't learn how to make the maps this way earlier on.

 At least I know what to do for the next game's map, and next time I will include objects that can be moved as well, such as chairs and sofas.

Future Games


 The next game will be played using a different set of rules.  They will be much simpler to use and rather generic in places so that they easier to play. More on that at a much later date.

Game Length

 The next game will only go for a certain number of turns. This will mean players will need to focus on the game objectives, and the game wont last for half a year.  Maybe no more than 10 turns for a game seems about right.

 Allowing for real life to get in the way of the game this would mean that a game might take more than 10 weeks to play.

*           *        *          *

I will probably think of some other points for this AAR, but this covers the basics for the moment.

Players are encouraged to add comments or suggestions about this game and others to come.


Clint said...

The most important point to make is that as a player I think we all had fun.

Vampifan said...

Thanks for running this latest PBB game. I certainly had a lot of fun. What I particularly liked was the banter between the players. I'd certainly be up for another game. Thanks, Shelldrake.

Simon Quinton said...

Indeed a big thank you mate. It was a great laugh. I think it went how a movie would everyone getting distracted etc as things happened

Dan said...

Thanks for the running the game. I had alot of fun and appreciate the hard work you put into it!

Simon Quinton said...

Nominated you for A liebster award mate details etc on my blog.


Lord Siwoc said...

It was fun and that is a major part in any game mate!!

Thank you for doing this!

Zerloon said...

It was very fun, if there is some other PBB games count me in! :D

Thank you very much!

Cherno said...

Here's a tip if you want the simplify the map and counter management: I discovered Maptool, a Virtual Tabletop program designed for role-playing games, but it can be used for everything that has a top-down perspective. You can just add a map image from your harddrive or make your own from floor tiles at hand, it supports fog of war and line of sight, and you could just disregard all the complicated stuff. Just add a map, some counters for zombies and characters, and move them around each round how you see fit, make a screenshot and upload it. I started a Shadowrun project with Maptools in mind, you can check it out here:

Fell free to ask any questions you might have. This thing is really great ;)