Showing posts with label suburban scenery. Show all posts
Showing posts with label suburban scenery. Show all posts

Planning my 'burbs or "google maps is my friend'

I am currently designing and building a suburban area for my next game which will take a while to finish.

I am in the process of making a new road section for the game. This time I am making a T-intersection and doing a photographic record of the steps for posting once it is finished.

As part of my planning for the playing area I used Google Maps to help with my designs.

First I chose an area that matched what I imagined my suburb to look like:


I then zoomed in for a closer look, which also showed me the road markings I would need:


Next I 'cruised' around the block to find a house design that I could easily make:

All of this helps my planning a lot:

 I will have no centre markings on the side road for my t-intersection, put in a stop line (I wont put in the double white crossing markings so the road can be a bit more generic).

A nature strip and a footpath will go in front of each house. This will help me pad out the scenery I need to make rather nicely.

I noticed there aren't many fences between the houses in this area, but I will put them in as it is a nice way to slow down zombies, as well as help channel them into back yards before survivors jump the fence to get away.

 The house is a nice easy design - my houses wont look exactly like this, but it make a good basic design from which to work from.